more mistborn fan art

November 16, 2008 on 10:46 pm | In Uncategorized | Comments Off

Two pieces of Mistborn fan art that I speed painted this week.


Mistborn fan art

November 1, 2008 on 9:32 pm | In Artwork, Fandom | Comments Off

 


I just finished reading the last book in the Mistborn series by Brandon Sanderson and got inspired to do a quick painting of Vin, one of the main characters. I can see so many things I’d like to fix with this painting, but I’ve got to get back to writing Lirielle. Still, I guess it’s not too bad for just a few hours of work.

Interview: Doeri Welch-Greiner on Glago’s Guest

October 6, 2008 on 1:54 pm | In Animation | Comments Off

Here’s a link to an interview with Dori Welch-Greiner, our associate producer on Glago’s Guest.

Click here.

Glago article on AWN

July 16, 2008 on 9:53 pm | In Uncategorized | Comments Off

AWN posted a short article about Glago’s Guest. Link is here.

There’s a brief mention of the new pipeline we built, and Yun-Chen got some recognition for building the new lighting tool. We were writing the pipeline tools literally at the same time we had crew rolling onto the show. So it was a little bumpy as things got refined and we fixed bugs. Considering that we did it with 3 primary developers (me, Yun-Chen, and Scott) while we were supervising the crew and working on shots ourselves–I think we did ok. Especially when many others at the studio were telling us it couldn’t be done.

Glago’s Guest

June 25, 2008 on 7:52 pm | In Animation, Movies and TV | Comments Off

Glago’s Guest, the project I worked on last year, is finally out. It premiered at Annecy a few weeks ago.

There’s a blurb on Animated News about it. Click here for the link.

The shot with the huge black egg towering over the house is a shot that I lit. If I remember correctly, it was the first shot to make it to color on the show.

glago egg

focusing on Lirielle

May 29, 2008 on 9:10 am | In Uncategorized | Comments Off

Running two blogs doesn’t seem to make a whole lot of sense to me right now, since my time is so limited. So for the next little bit, I’m going to focus on my webcomic and try to get that ready to start publishing regular installments.

Plus I don’t really know what to write on this blog anymore. I don’t feel that I can write too much about work or CG production because of the potential issues with my employer. I’m not really one to post about personal life or random stuff. So that leaves posting about my personal creative work. And right now that’s Lirielle.

Here’s the link: http://www.lirielle.com

 

a sketch

February 25, 2008 on 12:46 am | In Artwork | Comments Off


A sketch for my Lirielle project. Not sure if this is the main character or maybe a secondary character. But it was fun trying to change up my usual drawing style. The short film work has hit a time conflict. Trying to do some extra stuff at work. So not a lot of free time anymore. 

animatic test

January 19, 2008 on 11:01 pm | In Animation | Comments Off

I’m trying to get focused and get serious about working on a short film. As usual, I’m getting a little ahead of myself and testing out my animatic workflow before I’ve really got a story nailed down. This small test was done with Photoshop and Apple Motion. Looks like I’ll be able to do some interesting stuff without resorting to After Effects or Shake, which would require more money.I’ve got a couple of ideas for the short, which I think I want to keep to under 2 minutes so that it’s feasible to do in a shorter amount of time. The ideas are not much more than premises or set ups at this time. I really need to flesh out the characters and figure out how to make them compelling in very little screen time. Once I get the idea worked out, then I’ll start trying to get some people interested in helping. flyover animaticAdd to My Profile | More Videos  

Serenity color sketch

November 16, 2007 on 11:27 pm | In Artwork | Comments Off

Made a quick study of a frame from Serenity to practice painting. Perspective is off and the character isn’t a good likeness. But it turned out decent enough, I think.

Get out while you can!

May 25, 2007 on 4:44 pm | In Animation, Movies and TV | Comments Off

Read this article from Variety about the increasing pressure VFX studios and artists face as schedules and budgets shrink while expectations rise.

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