An interesting CG post

I had a chance to skim through Keith Lango’s blog post while waiting for renders this morning. In it he asks the rhetorical question,”…how can we bring more of an integrated sense of artistry into the CG film production system?”

He’s got some interesting points, though one could argue that a lot of the principles are in place in one form or another in the pipelines of most major studios. The technology involved is mostly straightforward stuff. I kind of wish he provided more insight towards changing how people think about the process of CG filmmaking. He says:

Pipelines are fixed on paper first, in how you think about and organize your task and approval systems. It’s more about the bigger picture and less about what tool you develop… How you think about your primary goal in the system determines much about how you build that system.

Me, I think that’s the hard part.

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